Showing posts with label Photoshop Basic. Show all posts
Showing posts with label Photoshop Basic. Show all posts

Sunday, 21 August 2011

High-Resolution Grungy Paper Textures

High-Resolution Grungy Paper Textures - leading image.

With textured and organic designs a current design trend, I thought it useful to provide some high-resolution grungy paper textures. This texture pack was inspired by comments from a previous Six Revisions texture pack.
In this texture pack, you will find 6 large-scale, high-resolution (2592 x 3872 pixels) textures that are available to you for free for any personal or commercial purpose. The only thing you may not do is to distribute and sell them without prior permission.

Preview

Clicking on an image will direct you to their Flickr download page where you can get them in various sizes.
Alternatively, you can browse the Six Revisions Grungy Paper Textures Flickr set that I’ve set up for you.

Grungy Paper 01 (grungy_paper_01.jpg)

Grungy Paper 01

Grungy Paper 02 (grungy_paper_02.jpg)

Grungy Paper 02

Grungy Paper 03 (grungy_paper_03.jpg)

Grungy Paper 03

Grungy Paper 04 (grungy_paper_04.jpg)

Grungy Paper 04

Grungy Paper 05 (grungy_paper_05.jpg)

Grungy Paper 05

Grungy Paper 06 (grungy_paper_06.jpg)

Grungy Paper 06

Download

Download the entire texture pack as a ZIP file.

Suggestions

If you have suggestions with regards to freebies that you’d like to see, drop a comment and I’ll see what I can do.

13 Tutorials for PSD to XHTML Conversion

From PSD to XHTML
From PSD to HTML, Building a Set of Website Designs Step by Step
You can always count on NETTUTS and the Evanto network to supply you with high quality tutorials.  This is a great tutorial for beginners and intermediate learners alike to advance there coding skills.  Be sure to set aside a few hours, this walks you through the entire process of creating the design.  From PSD, to HTML, and then to WordPress.


Build a Sleek Portfolio Site
Build a Sleek Portfolio Site from Scratch
With PSDTUTS providing a great file to start off with, NETTUTS delivers yet another great tutorial on coverting a PSD to HTML for your own Portfolio website design.
PSD to XHTML


PSD to HTML/CSS from HVDESIGNS
A site I have visited for a few years is hv-designs.  They have some great tutorials there, and this is just another one of them you should take the time to check out.  They do an excellent job showing you all the little details in coding up the HawkStudio Designs template.


From PSD to HTML
From PSD to HTML Guide : Part Digital

This doesn’t provide you with one of the prettier results, but they do a great job explaining the whole processing of coding.  Including a detailed process of how to slice the template.


Design Lab PSD Conversion
The Design Lab:  PSD Conversion
First they provide you with an excellent tutorial on creating a design lab layout.  Then they take it to the next step and give you a step by step directions on how to convert your newly created PSD into a fully functional web design.


Convert PSD to xHTML
Convert PSD to HTML – Deviantart
This one is a little bit different because I found it on Deviantart.  It’s great because it allows you to download the tutorial and view it whenever you like.  It will come in handy if your ever in an area without internet access and want to pull up the guide where you are.


Screencast - Coverting PSD to XHTML
ScreenCast:  Converting a Design from PSD to XHTML
Another great tutorial provided by NETTUTS.  There is an original written tutorial, but this screencast does a great job of explaining all the steps in designing a simple, but beautiful layout.  If you prefer to work at your own pace though, the written tutorial comes in handy.
Coding the Creative Studio Layout
Coding The Creative Design Layout
HvDesigns provided a nice and simple tutorial on creating a design studio layout and they backed it up by offering a simple tutorial on how to code it for the web.  They are sure to leave no detail untouched, while providing great results.

PSD to CSS in Easy Steps
From PSD to CSS/HTML in Easy Steps
This tutorial is will show you in detail on how to make a very basic, and nature friendly layout come to life by coding it into a fully functional CSS theme.


Converting a Photoshop Mockup
ScreenCast:  Converting a Photoshop Mockup
I myself enjoy a good written tutorial, but I do realize everyone is different and I wanted to throw in another great screencast.  In this 3 Part series you learn how to take your design from Photoshop to your browse in no time.


11
ScreenCast: How to Convert a PSD to XHTML
Keeping with the theme of screencast, like the last tutorial in the list I thought i’d share with you this great 3 Part tutorial.  Oh yeah, there is a 4th part entitled ‘Kicking IE’s Butt’ which is one of the most useful things to know how to accomplish.


Coding a Layout
Coding a Layout with XHTML and CSS

This is a tutorial done by erracticwisdom.  They do a good job explaining the tutorial, but its forwarded more towards users with a little more experience and I wouldn’t recommend beginners trying to follow.


Portfolio Layout Coding
Simple and Clean Portfolio Layout Coding
Last, but certainly not least is another tutorial done by hv-designs.  They do a nice job describing how to code a simple portfolio layout that they teach you to design in a previous tutorial.
If you have any favorite web design tutorials that we did not mention, be sure to let us know in the comments.

10 awesome PSD to XHTML tutorials

How to Convert a PSD to XHTML


Source

Creating a CSS layout from scratch


Source

From PSD to CSS/HTML in Easy Steps – Part 1


Source

From PSD to HTML, Building a Set of Website Designs Step by Step


Source

How To Create a Horizontally Scrolling Site


Source

Converting a Design From PSD to HTML


Source

The Design Lab: PSD Conversion


Source

Web Design Layout #9 SiteBuild


Source

Convert a Photoshop Mockup to XHTML/CSS


Source

Coding a Clean Web 2.0 Style Web Design from Photoshop


Source

Friday, 19 August 2011

Effectively Remove Facial Hair in CS5

This image was made for the Cowboy Photoshop Contest. The source image was a man with a beard. My idea was to give him a shave by removing the facial hair and adding skin and chin without using external sources.


End result:
Effectively Remove Facial Hair in CS5 Final Image

Step 1

This is where I started. The original image.

Step 2

First I used the Content Aware fill to clear the area. It's more funny than useful.

Step 3

The first quick painting job. I roughly put up some skin tones and brought back the mouth. Basically I used the brush tool and the color-picker while brushing. If the brush tool [b] is active You just simply have to push the [Alt (Option)] key to use the color-picker. While manipulating a face it is allays useful to have a basic knowledge about how to draw a portrait.

Step 4

I made things smoother. I used the brush [b] and the smudge tools [r]. If You don't have a wacom pad this phase can be really painful. It might help to use selections at places like the chin where you want sharp edges.

I also used the burn/dodge [o] tool to add some shadows, lights and details. I used this tool set to the midtones range at a very low precent (2-5%) painting several times over an area. The easy way to toggle between burn and dodge is to hold the [Alt (Option)] key while using one of them.

After this I added some more lights and shadows on the entire face with a layer in overlay mode. What overlay does: If the layer is 50% gray (#808080) the layer below won't change at all. If it is lighter the layer below gets lighter if it is darker the layer below gets darker. It's a great way to add lights, shadows and contrast to a picture.

Step 5

I select an area of the forehead. I will use this for texturing the chin. First I copy it to a new layer [Ctrl (Command) + j]. Then I turn it into grayscale [Ctrl (Command) + Shift + u]. Then I press [Ctrl (Command) +m] to get the curves and I make the layer less contrasty by leaving the midtones, lowering the highlights and lightening the shadows.

I change the layer mode to overlay and use the puppet warp to make the lines of the surface follow the structure of the face.

Step 6

I use the previous technique several times until the whole lower area of the face is textured.
I use layer masks to make the little surface pieces mix smoothly into the picture.

Step 7

Finalizing the image.
What I like to do is to make a copy of the whole image onto a new layer by pressing
[Ctrl (Command) + Alt (Option) + Shift + e]
Then I use some modifier/effect/retouching then change the layer opacity to fine tune it.
Then I start over again with copying to a new layer.

What I did with the cowboy:

Adding some lights+shadow to give it more depth and shape.
Bringing back some of the neck part of the original image.
Retouching / fine tuning the mouth area.
Using a smart object with HDR toning to enhance some details.
Using the same in overlay mode to enhance overall details, make the picture more unified.
Using some vignetting at the edges.
Putting some blueish color over the shaved area.
Putting some shadow on the neck.
Using shadows/highlights to make the whole thing more graphical by lightening the dark areas on the hat and clothes.

Step 8

The final image.

Create a Feathery Shoe from Scratch

This tutorial will show you the making of my entry "ashoo!!" in the Backview Contest.

I used Adobe Photoshop CS3 for this project but it would work fine in other versions of photoshop.

I created the shoe from feathers, leather and cloth from the source image and used the Transform, Smudge, Burn/Dodge tools and Blending Modes plus some techniques in mashing them together. It seems pretty safe to wear but I don't think it will last under the rain.


End result:
Create a Feathery Shoe from Scratch Final Image

Step 1

I created a new document, 1951x1182 pixels with a 300 dpi resolution. The size need not be really large but I find it easier to work on the details this way.

NOTE: You can refer to the figure in Step 12 for the structure of the layers/groups of the shoe parts.

Sketch Layer

To start, I sketched a shoe on a new layer with a transparent background and renamed it to sketch. This layer will serve as a guide on how I will place the shoe parts later on.

TIP: You can right click on the box containing the little eye icon on your layer and select a color for it. This can serve as a marker for your layers - in my case, it helped me easily identify the sketch layer whenever I need to toggle its visibility.

Step 2

This step will tackle the basic process of constructing the parts of the shoe and will be referred to in the next steps.

The first parts to be built are the Shoe Tie (Shoelace), Rims and Shoe Tip Layers.

I opened the source image (from the Backview contest, http://www.pxleyes.com/photoshop-contest/18393/backview.html) in a separate document and selected areas from it by using the Marquee Tool (M). I copied (Ctrl+C) the selection and pasted (Ctrl+V) it under the sketch layer (take note that I am keeping the sketch layer as the topmost layer).

I then cleaned the selected area by masking the excess. I used Layer Masks in this step so that I can easily make adjustments later if needed.

Next, I used the Transform tool (Ctrl+T) to adjust the position, size and perspective of the selected area/layer. To fit it more into the sketch I made earlier and to add some depth, I enabled the Warp mode of the Transform tool. This can be done by clicking on the Warp icon on the Options bar (the Transform tool must be active to be able to use the Warp mode).

Note: I added an orange background since I find it difficult to manipulate the feathers against the white background.

TIP: If you wish to add a temporary background color (which you may want to change from time to time), rather than creating a new layer and filling it with the Paint Bucket Tool, you can click on the Adjustment Layer icon at the bottom of your Layers panel and select Solid Color... (or via the menu, Layer >> Change Layer Content >> Solid Color...). You can see more details about Adjustment Layers at Step 8.

Step 3

Leather Strip Layer

Using the same process in Step 2, I proceeded to add leather strips to the side of the shoe.

At this point, I was already having a bunch of layers so that I grouped them by parts.

Step 4

Insides Layer

Applying the process in Step 2, I added the insides of the shoe.

Step 5

Body Layer

Added the rest of the body of the shoe.

Step 6

Sole Layer

Next, I added a sole to the shoe.

I first selected an area from the source photo then duplicated (Ctrl+J) it and formed it around the base of the shoe using the Transform tool (Ctrl+T).

I later cleaned the shape by flattening these strip layers and erasing the excess. I then moved it behind the rest of the layers.

And to give it some depth, I added a Layer style and selected Bevel and Embossed (see settings below).

I then added some shadows at the edges of each of the strips by painting it in with a soft round brush on a new layer with its blending mode set to Multiply. The colors I used for the shadows are varying shades of grey (Note: I used this method of adding shadows throughout the next steps).

TIP: Another way to duplicate the current layer, is to use the Move tool (V), hold down the Alt key and then drag. This is suitable if you do not need the duplicate to be at the exact position of its copy - like in this step - otherwise, use Ctrl+J.

Step 7

Added more details to the body of the shoe.

To give it a more feathery look, I used the Smudge tool (R) around the edges. With the strength set to around 60% to 80% and the brush size set from 2px to 4px, I made short quick strokes along the sides of the body.

I gave a range of values for the strength and brush size because I changed these settings from time to time as I applied the Smudge tool (R). This way, the strands will have varying thickness and length.

Going back to the extra layer of feathers I mentioned in Step 5, I also applied this same technique to it and added some strands overlapping the strips of leather and sole.

I also added a shadow under the rim (rims layer) of the opening of the shoe using the same technique I used on the sole (Step 6).

Step 8

Added details to the insides of the shoe.

Added colors to the insides of the shoe using the Hue/Saturation adjustment layer. To prevent the Hue/Saturation Layer from affecting the layers below the insides layer, I used the insides layer as a Clipping Mask.

I then added a few more details by placing a lining at the inside of the shoe using the same strip of leather used for the sole (again, the same process from Step 2 was used) plus some shadows (see Step 6).

Step 9

In this step, I fixed the shoe tie layer and added color to the shoe tip layer.

For the shoe tie layer, I masked more areas of the shoelaces and made the ends a bit rounded. I used Liquify to add some curl to the end of the shoelace and more Warp on the entire shape.

Next, in the shoe tip group, I added some adjustments to the Curves and Brightness/Contrast of the tip layer to blend it with the rest of the shoe, and again set a Clipping Mask so as not to affect the layers beneath.

I also added some color to the body of the shoe.
- First, I added a new layer which I renamed to cloth
- On the cloth layer, I marked the area of the shoe I would like to color using the Pen Tool (P) then converted it to a selection (Ctrl+Enter) - this being the non-black area of the tip layer.
- Still on the cloth layer, I used the Eyedropper tool on the insides layer, then filled the selection using the Paint Bucket Tool.
- I removed the selection (Ctrl+D) and set the layer's blending mode to Overlay.
- To remove any excess color, I simply applied the Clipping Mask.

TIP: When using the Brush or Paint Bucket/Gradient tool, you can easily switch to the Eyedropper tool by holding down the Alt key.

Step 10

Background Group: Floor and Floor Overlay Layers

The following are my own photos used for the background.

Step 11

Background Group: Floor and Floor Overlay Layers

For the background, I used two layers. The floor layer served as my main background and the floor overlay layer, was used as a texture by setting it on top of the floor layer and changing its blending mode to Overlay.

I also adjusted the Curves and Hue/Saturation to darken the texture's colors. Again, I applied a Clipping Mask to prevent it from affecting the layers beneath.

Step 12

Added the background and placed a shadow beneath the shoe.

For the shadow, similar to the method used in Step 6, I used a new layer with its blending mode set to Multiply and brushed along the edges using a large soft brush with opacity set to around 45%. I duplicated the layer (Ctrl+J) several times and erased the too-dark-areas with a soft round brush and opacity set to 80%.

I created another Mulitply layer and set is as the topmost layer (Ctrl+Shift+}). Using the same method for the shadows, I made a circular border to somehow darken up the mood.

Below is the result and breakdown of layers and steps we have tackled so far.

Step 13

Added a few more details to the background.

I first selected a feather that I can work with from the source image and pasted it just above the background layer (again, using the same process in Step 2).

I duplicated this feather several times and changed their position and sizes accordingly. To eliminate the copy-paste-look, I erased and cloned areas in each of the feathers to make them unique.

Using Layer masks, I removed some of the feather's edges with a soft brush and added a few gaps between the strands. I also adjusted the brush size and opacity from time to time while applying the mask.

For the Cloning (Clone Stamp tool, (S)), I lowered the opacity to 80% and cloned away obvious features of the feathers.

To make up for the erased edges of the feather, I added few strands along the sides using the same method in Step 7. But this time, with a much smaller brush size.

And lastly, I added a shadow beneath the feathers using Layer Styles >> Drop Shadow.

I repeated this step once more using a different feather from the source.

Step 14

Some additional adjustments.

The inside of the shoe was looking kinda flat (many thanks to pixelkid for pointing this out ) so I added some shadows and highlights to it.

Using the non-destructive dodge/burn method (see image in Step 3), I added some wrinkles beneath the lining of the insides layer. Using Midtones as the Range for both tools, I set my exposure to 15% for the Burn tool and 10% for the Dodge tool (you can see these settings at the Options bar).

As for the shadows on the lower part of the insides layer, similar to the previous steps, I created a Multiply layer and brushed in dark areas using a large soft brush with opacity around 10% to 15%.

TIP: For tools having the same shortcut key, use Shift+Shortcut_Key to easily switch between tools. So for the Burn and Dodge tools, use Shift+O, or for the Paint Bucket and Gradient Tool, use Shift+G.

Step 15

And this ends the tutorial. Hope you find this helpful. Cheers!

 
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